![]() Overall, the gameplay hasn’t changed much in terms of fighting all 16 Colossi, but the visual enhancements alone is well worth fighting them all over again. I had a blast fighting each Colossus, but the final one was, and still is, very tedious to fight. Struggling to take down these intimidating beasts while holding on for dear life is exhilarating, combined with a brilliant musical score that gets your heart pumping. ![]() All 16 Colossi are an individual puzzle waiting to be solved. Typically, the player has to find a way to latch on to the Colossus, scale its body and plunge a sword into their weak spot repeatedly until defeated. The first four are relatively simple to figure out, but once you reach the fifth Colossus and beyond, battles become much more complex. Aside from this, I had no issues with the camera or the Wanderer himself like I did in the original release.Įach Colossus battle is unique and requires a different approach in order to topple them. At times I would flat out ditch the horse and run on-foot, trading the faster pace of movement for better control of my character. The feeling that I have to mash the triangle button to gain any momentum makes controlling the horse an exercise in frustration. ![]() Running into any rock or cliff in the environments will force you to completely stop, while turning around and correcting your path is excruciatingly slow. However, the horse controls are still pretty terrible. Running, jumping and climbing feels much smoother this time around and I struggled far less to scale the massive Colossi compared to the original release. So everything looks much better, but does it play much better? Controlling the Wanderer himself has seen some improvements. Aside from some questionable animations and art design from the Wanderer himself, Shadow of the Colossus is one of the best looking open worlds I’ve seen on the Playstation 4 so far. Textures are greatly improved, foliage has been added where none existed before, and overall detail in the environments are significantly more realistic than before. The use of HDR lighting adds a lot of realism to the world. First off, the new visuals at hand are absolutely stunning. In doing so, we get some much needed improvements along with some elements that are still in need of some serious tweaking. ![]() The player must find these 16 Colossi, scale their massive bodies, and kill them in order to save his love.īooting up the game for the first time, it’s apparent that Bluepoint put a lot of effort into making this iteration of the game feel as faithful to the original as possible. In order to accomplish this, this higher being tasks the Wanderer at defeating 16 deities who possess the bodies of giants, called Colossi, that are spread out within an open world. You play as a young man referred to as the Wanderer who brings his dead lover to a forbidden land in hopes of speaking to a higher being that’s said to possess the power to revive the dead. After pouring a lot of love and dedication into the project, it’s easy to see that Bluepoint’s Shadow of the Colossus remake on the Playstation 4 delivers the true vision Ueda and his team had thirteen years ago.įor anyone who isn’t familiar with Shadow of the Colossus, let me give you a quick rundown. Bluepoint, who also created the Playstation 3 port, stepped up to the plate to accept the challenge. In order to do the game justice, it would require a team to completely rebuild the game from scratch on modern hardware. Even remastering it for the high definition era couldn’t save it from it’s flaws. Shadow of the Colossus was a masterpiece trapped on dated hardware. Unfortunately, the somewhat polarizing controls didn’t get much improvement in this version either, with many claiming that they were actually worse. First off, the grip meter in the game that controls how long the protagonist can hold on to objects, seemed buggy while the game was running at 60 frames per second. Even though the upgrades were very much welcomed, there were still problems at hand. Finally, gamers were able to play Shadow of the Colossus with a much higher framerate and cleaner visuals. Regardless of the issues, gamers fell in love with it.įast forward to 2011 where an HD remastered version of Shadow of the Colossus released on the Playstation 3. The problem with Shadow of the Colossus is that it seemed to be a little too ambitious for its time - barely running on the Playstation 2 hardware with severe framerate drops and inconsistent visuals. While the game didn’t sell a ton, it was beloved by most who played it. Instantly, the game became a critical darling, garnering many game of the year nominations and quickly being considered one of the best video games ever made. In 2005, visionary game designer Fumito Ueda along with the rest of Team Ico designed a follow-up to their critically acclaimed PS2 title Ico with a very special game titled Shadow of the Colossus.
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